![]() ![]() Sure you can just play safe and try and kill everything from range but sometimes just clambering onto your foe and then splitting its skull like a ripe watermelon always gives the player a great feeling of accomplishment. Learning this early gameplay mechanic can really dictate how much you really get into the game. One of the more unique sides of the game is shown off in the opening stages the ability to grab onto monsters, crawl around their torso and generally make a huge mess of any body-part silly enough to come into striking distance. Persevere past the clunky outer shell and you may find a gooey RPG centre that you have always wanted. Random names for everything, menu setup is chock full of information that may or may not be interesting to the player and how you learn, by trial and error, the more complex combat mechanics can start to grate on new players. There is one thing that becomes quickly apparent as players progress the game can seem vastly deep and over complicated. If you can get past the opening scene, you might get utterly hooked. All in a day’s work for the souls living in the world of Dragon’s Dogma! This early adventure throws all of the controls and combat mechanics at you very quickly, which can seem a little frustrating but what better way to see and feel what the next fifty or sixty plus hours could be like. From the outset, players are thrown into an adventure, which involves some chest opening, collecting loot and then being jumped on by a nasty monster. Coming from Capcom, many expected a Monster Hunter style game for western audiences but while it does share some similarities, it is pretty far removed from the classic feel of the Monster Hunter series. When Dragon’s Dogma appeared not everyone welcomed it with open arms new IP from mega-developer Capcom? Dragon’s Dogma: Dark Arisen appeared over a year later, with fresh content, so for those that missed Dragon’s Dogma the first time around, is it worth jumping in so late?Īt its heart Dragon’s Dogma is nothing new it’s an action RPG which has you roaming an open world, collecting loot and hitting the squishy skulls of all living and non-living things. All of them are equal when I charge in with my +10 to Dragon-Spanking Broadsword. I have nothing against hordes of Orcs, shuffling grumpy Zombies, dribbling death beasts or even murderous Dragons with strange work ethics. ![]()
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